While I was thinking on how go on with my project, I didn't like the idea to build variation of the tetrahedron with Arduino because I needed to explore other movements and other triggers for new movements. On the other hand, I felt like I didn't have ground under my feet anymore, I didn't have a base: I didn't know where to start again.
I got stuck.
So I have been thinking on what kind of kinetic sculptures I like the most and I could take as examples and be inspired from. Doing the research for the research paper helped me to have a historical context and comparisons between what I have been working on and what artists have developed in this years. At the end, I decided this could be the right moment to put into practice what I always thought: to have a proper and deeper knowledge about something, it is necessary disassemble it, to have the chance to see how it is, how it work and what its components are. And be able to put it together again and make it work. So I found these artists as inspirations for a starting point:
- Andrew Smith
in particular:
- Arthur Ganson
What I would like to do is build sculptures using pieces from other objects or machineries founded, intact or broken. In that way I could also be guided by the randomness of the founded components, such as wheels, springs...
So my resolution for this first term would be find broken machineries, disassemble them, keep the pieces and re assemble new objects which execute movements.
Here are some notes about the discussion about my project:
Plus, Yufeng suggested to have a look at a piece of work:
La Fée Ondine (2017)
and this give me ("refresh" to be honest, because I had already thought about) the idea of the possibility of 3d print the mechanisms of my future kinetic sculpture.
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